c++ - GLEW Odd Segmentation fault issue -


i have 6 models load , display in window. 5 of them load perfectly, transformations perform on them have no issue , lighting looks great. 1 segmentation faults when bind vbo narrowed down below:

glgenvertexarrays(1, &myvao); glbindvertexarray(myvao); glgenbuffers(1, &myvbo); cerr << "cerr" << endl; glbindbuffer( gl_array_buffer, myvbo );  //seg faults here cerr << "made here 370" << endl; 

gdb

glbindbuffer( gl_array_buffer, myvbo );
(gdb)
0x000000000040474e 369 glbindbuffer( gl_array_buffer, myvbo );
(gdb)
0x0000000000404754 369 glbindbuffer( gl_array_buffer, myvbo );
(gdb)
0x0000000000404756 369 glbindbuffer( gl_array_buffer, myvbo );
(gdb)
0x000000000040475b 369 glbindbuffer( gl_array_buffer, myvbo );
(gdb)

program received signal sigsegv, segmentation fault.
0x00000038c167e296 in _int_malloc () /lib64/libc.so.6

yes include glenum err = glewinit();

has expierienced this?


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