android - How to implement universal-image-loader in separate thread? -


in project universal image loader used displaying gridview,viewpager.while need integrate offline mode app, need download , store images on disc in separate thread , when displaying gridview ,viewpager images should load disc. how implement universal-image-loader in separate thread? have tried after time activity exits it's thread , loading universal imageloader exceeds app cache,i mean somethings goes wrong. have seen different discussions need download via uil in separate thread.

@override public void run() {     int x = 0;     while (x < 1) {         try {             thread.sleep(1500);         } catch (interruptedexception e) {             e.printstacktrace();         }         processbitmaps();      } }   public void processbitmaps() {    fulls = application.getonthisdevicefulls();     if (fulls != null && fulls.size() > 0) {          (int index = 0; index < fulls.size(); index++) {             full full= fulls.get(index).getfull();             arraylist<page> pages =fulls.get(index).getpages();             (int j = 0; j < pages.size(); j++) {                  string pagepattern = ...                  try {                     thread.sleep(1500);                 } catch (interruptedexception e) {                     e.printstacktrace();                 }                 loaduilimage();                   if (j == pages.size() - 1) {                  application.removefullondevice(index);                 }                 if (resetindex) {                     break;                 }             }             if (resetmagazineindex) {                  magazineindex = 0;                 log.i("magazinethread ", resetindex + "");                 resetindex = false;                 break;             }           }     } } 

the simple example in documentation works thread based:

// load image, decode bitmap , return bitmap callback imageloader.loadimage(imageuri, new simpleimageloadinglistener() {     @override     public void onloadingcomplete(string imageuri,                                    view view, bitmap loadedimage) {         // whatever want bitmap     } }); 

use imageloaderconfiguration in order define particular threading parameters:

imageloaderconfiguration config = new imageloaderconfiguration.builder(context)         .threadpoolsize(3)          .threadpriority(thread.norm_priority - 2)         ... 

from javadoc:

public void loadimage(string uri, imageloadinglistener listener)

adds load image task execution pool. image returned imageloadinglistener.onloadingcomplete(string, android.view.view, android.graphics.bitmap) callback}. note: init(imageloaderconfiguration) method must called before method call


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