c++ - Changing scenes in Minko -
is there standard way change between scenes in minko? specifically, i'm imagining each scene different level, , when user completes task entire level changes.
i know update meshes , whatnot feels poor; there way can build root node new scene , switch canvas using root node instead (as force rererender, since objects have changed)?
your second idea fine. can create separate root node
own scenemanager
sharing canvas
. add new scene node
. when you're ready switch, change scenemanager
use in enterframe
signal render. should trigger re-render, upload textures, calls component added
signals...
in minko, there no global singleton or prevent having separate scenes. each scenemanager
reference own assetlibrary
. way, if switch scenes , remove references previous scenemanager
, assets released memory.
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