c++ - Changing scenes in Minko -


is there standard way change between scenes in minko? specifically, i'm imagining each scene different level, , when user completes task entire level changes.

i know update meshes , whatnot feels poor; there way can build root node new scene , switch canvas using root node instead (as force rererender, since objects have changed)?

your second idea fine. can create separate root node own scenemanager sharing canvas. add new scene node. when you're ready switch, change scenemanager use in enterframe signal render. should trigger re-render, upload textures, calls component added signals...

in minko, there no global singleton or prevent having separate scenes. each scenemanager reference own assetlibrary. way, if switch scenes , remove references previous scenemanager, assets released memory.


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